![]() Choose the texture that we textured our model., At the same time copied to the clipboard, it e OK.Ģ times click under the name of the texture. txd, compress to DXT1 and DXT3 for texture with alpha channel. You have to compress the texture in the. You have to rename the texture in the txd tool (example txd workshop), use the name of the texture you use in 3ds max and without the extension if the name is yo.png, you have to name it yo in the txd tool. The problem is not in the script and dff or col me a lesson the correct convert from 3dmax => gtasa => mta
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